2-D
| A concept of displaying real-world objects on a flat surface showing only height and width. This system uses only the X and Y axes. |
3-D
| A way of displaying real-world object in a more natural way by adding depth to the height and width. This system uses the X Y and Z axes. |
Boolean operations
| Commands that allow you to add, subtract or intersect solid objects in AutoCAD. |
Complex surface
| Generally a curved surface. Examples: car fender, landscape contour. |
Elevation
| The difference between an object being at zero on the Z-axis and the height that it is above zero. |
Extrude
| The extrude command raises the shape of a 2D outline into a 3D solid. For example, a circle would be extruded into a cylinder. |
Face
| The simplest true 3-D surface. |
Facet
| A three or four sided polygon that represents a piece (or section) of a 3-D surface. |
Hidden line removal
| A way of hiding lines that would not be visible if you were viewing the actual object you have drawn in AutoCAD. (Command: HIDE) |
Isometric Drawing
| A simple way of achieving a '3-D' appearance using 2-D drawing methods. |
Plan View
| Also known as the top view, a plan view looks directly down the WCS Z-axis to the X-Y axis. |
Primitive
| A basic solid building block. Examples would be boxes, cones, cylinders. |
Region
| A 2-D area consisting of lines, arcs, etc. |
Rendering
| A complex way of adding photo-realistic qualities to a 3-D model you have created. |
Shading
| A quick way of adding color to a 3-D object you have drawn. (Command: SHADE) |
Solid Model
| A 3-D model creating using solid 'building blocks'. This is the most accurate way of representing real-world objects in CAD. |
Surface Model
| A 3-D model defined by surfaces. The surface consists of polygons. (See facets.) |
Thickness
| A property of lines and other objects that gives them a 3-D like appearance. |
UCS
| The user co-ordinate system. This is defined by the person drawing to have easier access to portions of a 3-D model. |
View
| A particular view of the object you have created. |
Viewport
| A window into your drawing showing a particular view. You can have several viewports on your screen. Different from the viewports used in plotting. |
Wire-frame Model
| A 3-D shape that is defined by lines and curves. A skeletal representation. Hidden line removal is not possible with this model. |
Z-Axis
| The third axis that defines the depth. |
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